Source Channeler
Created by AstralFire

"He channels potentially catastrophic amounts of divine source energy to, of all things,
SOLVE A FUCKING MATH PROBLEM!" - Naisa

People oft-find themselves thrust into positions of glory. They can do one of two things there - succeed beyond all belief and hope, or fail miserably. But what kind of a story has the good guys dying?

Source Channelers (SoC) focus a power beyond all earthly knowledge. Not quite psychic, not quite arcane, not quite divine, their ability to tap into the amazing and all-powerful Source - without even realizing what they've done - makes them more than a force to be reckoned with when they focus and meditate. The wisdom gained from this experience is something most of their companions never see or even begin to understand, yet it is the origin of their powers. By manifesting thought on a level beyond human comprehension, they create much more than a paradigm shift. As they channel more and more Source Energy, Source Channelers seek to find balance in their life - they will eventually progress to either a being of chaos or of law.

Hit Die: d4

Requirements:
To qualify to become a Source Channeler, a character must fulfill the following criteria:

Base Attack Bonus: +6
Alignment: Any Chaotic or Lawful
Special: Must have DM's approval to take this class.
Must have a combined Int modifier and Wis modifier of no more than +4.

Class Skills:
The Source Channeler's class skills are the same as his highest level class (other than this class).

Skill Points at each Level: 4 + Int Modifier.

Level BAB Fort Ref Will Special
-----------------------------------------------------------
  1   +0  +0   +0   +2  Stage 2; 5 Source Points
  2   +1  +0   +0   +3  Stage 0; 10 Source Points
  3   +1  +1   +1   +3  15 Source Points 
  4   +2  +1   +1   +4  Source Connection; 20 Source Points
  5   +2  +1   +1   +4  25 Source Points
  6   +3  +2   +2   +5  30 Source Points
  7   +3  +2   +2   +5  35 Source Points 
  8   +4  +2   +2   +6  40 Source Points
  9   +4  +3   +3   +6  45 Source Points
  10  +5  +3   +3   +7  Stage 3; 50 Source Points

Class Features: All of the following are class features for the Source Channeler prestige class:

Weapon and Armor Proficiency: Source Channelers neither gain nor lose any proficiencies.

Source Point: These special points are indicators of the Channeler's overall connection to the Source. They regenerate exactly one week after they began to be expended. (Using one Source Point on Monday, and then the rest on Wednesday, means you still regenerate all Source Points come next Monday.)

Stage 2 (Su): The Source Channeler has somehow tapped into his true, hidden potential. As a full-round action, he may go to his "next level" by spending one "Source Point" per round. Pick an ability off of the following chart when the Channeler first takes this class; while Stage 2, that will always affect the Source Channeler:

Increased Abilities: The Source Channeler augments his physical abilities with the power of the Source through use of his insight and intelligence. Add his Wis Mod to his Int Mod (use their base ability scores for this, rather than temporary ability scores) and add this result to all their attribute scores. Give the Channeler a BAB equal to his overall character level.

Psynergist: The Source Channeler gains the effects of Fly as the psychic power cast by a 10th level psion. They gain the ability to temporarily cast Concussion at will as a supernatural ability, as the psionic power manifested by a 10th level psion. They also gain the effects of the Inertial Armor psychic power as cast by a 10th level psychic warrior.

While Stage 2, the Source Channeler gains an energy aura that surrounds his body. This aura provides light as the spell, and the exact color and nature of this light is chosen when this class is first chosen. Also, the Source Channeler becomes neutral on the law-chaos axis while Stage 2.

Stage 0 (Ex): At level 2 and higher in this class, after using up all Source Points for the week, the Source Channeler becomes exhausted and his Wisdom and Intelligence scores effectively become 1 until at least 8 hours of rest are taken. While Stage 0, the Source Channeler is immune to any attempt to read his mind, but automatically fails all other will save rolls.

Source Connection (Su): At level 4 and higher, any attempt to break the Channeler's connection to the Source is impossible; he can summon his Stage abilities even in anti-magic fields and the like, but by using double his normal amount of Source points per round.

Stage 3 (Su): Going beyond all human reasoning, the Source Channeler is an awesome being to behold. (Full-round action to metamorphosis.) The changes in Stage 3 are much more dramatic than in Stage 2, and leeches far more source energy than normal; they can only maintain this form by using 2 Source Points a round. Pick a second ability off of the Stage 2 chart when the Channeler first attains this class level. If you pick the same ability as before, see the following chart for their improved forms.

Unearthly Abilities: The Source Channeler summons dramatic amounts of energy-augmented strength. Double the modifier from Increased Abilities and add that instead to all of the listed scores.

Energy Manipulator: The Source Channeler gains the effects of Improved Fly as the psychic power cast by a 20th level psion. They gain the ability to temporarily manifest a Brilliant Blast, Telekinetic Sphere, or Great Concussion at will as a supernatural ability, as the psionic powers manifested by a 16th level psion. Their bonus from the Inertial Armor psychic power rises to +6. Finally, they may cast Fire Shield at will as a 10th level Cleric with flames the color of their aura.

While Stage 3, the Source Channeler gains a larger energy aura that surrounds his body. This aura provides light as the spell Daylight. Also, the Source Channeler becomes aligned the opposite of whatever he normally is on the law-chaos axis while Stage 3.

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